UGP 2.0

UGP 2.0

For UGP 2, I added a bit to the graphics detail. For example, here are two pictures showing off reflective surfaces (otherwise known as sphere environment mapping), and the exhaust particle system.

Some more graphics features that were implemented:

  • MIP-Mapping
  • Alpha-Blending text
  • Skybox Rendering (3-Dimensional backgrounds)
  • Native loading of 3D Studio meshes

Sreenshots: