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	<title>Comments on: Programming</title>
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	<link>http://www.2robots.com/2002/06/15/programming/</link>
	<description>Inside the robot's brain</description>
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		<title>By: Motin</title>
		<link>http://www.2robots.com/2002/06/15/programming/comment-page-1/#comment-2861</link>
		<dc:creator>Motin</dc:creator>
		<pubDate>Fri, 29 Sep 2006 00:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=13#comment-2861</guid>
		<description>Hey, what happened to alities? I just installed amor, thought the characters were lame, found your amorMD2 rpm - which is surely awesome, but then I read this - a rewritten amor-like app powered by quake 2 and 3 characters with auto-downloading of characters and even deb&#039;s on the top of it?

But where is the download page, or the latest news on the matter? Hope you haven&#039;t given up on it!

I&#039;ll try amorMD2 in the meantime. Hopefully &quot;alien&quot; works for the rpm -&gt; deb... 

Keep up the good work!

Cheers,

Fredrik</description>
		<content:encoded><![CDATA[<p>Hey, what happened to alities? I just installed amor, thought the characters were lame, found your amorMD2 rpm &#8211; which is surely awesome, but then I read this &#8211; a rewritten amor-like app powered by quake 2 and 3 characters with auto-downloading of characters and even deb&#8217;s on the top of it?</p>
<p>But where is the download page, or the latest news on the matter? Hope you haven&#8217;t given up on it!</p>
<p>I&#8217;ll try amorMD2 in the meantime. Hopefully &#8220;alien&#8221; works for the rpm -&gt; deb&#8230; </p>
<p>Keep up the good work!</p>
<p>Cheers,</p>
<p>Fredrik</p>
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	<item>
		<title>By: John Cruz</title>
		<link>http://www.2robots.com/2002/06/15/programming/comment-page-1/#comment-1825</link>
		<dc:creator>John Cruz</dc:creator>
		<pubDate>Tue, 18 Apr 2006 18:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=13#comment-1825</guid>
		<description>My E-MAil Address is cruzamator@yahoo.com</description>
		<content:encoded><![CDATA[<p>My E-MAil Address is <a href="mailto:cruzamator@yahoo.com">cruzamator@yahoo.com</a></p>
]]></content:encoded>
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	<item>
		<title>By: John Cruz</title>
		<link>http://www.2robots.com/2002/06/15/programming/comment-page-1/#comment-1824</link>
		<dc:creator>John Cruz</dc:creator>
		<pubDate>Tue, 18 Apr 2006 18:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=13#comment-1824</guid>
		<description>cruzamator@yahoo.com</description>
		<content:encoded><![CDATA[<p><a href="mailto:cruzamator@yahoo.com">cruzamator@yahoo.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Cruz</title>
		<link>http://www.2robots.com/2002/06/15/programming/comment-page-1/#comment-1823</link>
		<dc:creator>John Cruz</dc:creator>
		<pubDate>Tue, 18 Apr 2006 18:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=13#comment-1823</guid>
		<description>I am an Artist (all Glory to God!) I got into 3-D BAck in 97 and Can Model &amp; Animate Like you can Program!.........
I am just starting out to Learn Programming, I have messed with Director..&amp; Flash, But I have Never HTML&#039;ed or C;C++; or Direct-X.
Currently Looking for Work  Full time Part Time!,and Working on My Own 3-D Fantasy Movie.(1hr&amp; 45,Minutes)

e-Mail me &amp; I can send you My DemoReel of my 3-D Work!</description>
		<content:encoded><![CDATA[<p>I am an Artist (all Glory to God!) I got into 3-D BAck in 97 and Can Model &amp; Animate Like you can Program!&#8230;&#8230;&#8230;<br />
I am just starting out to Learn Programming, I have messed with Director..&amp; Flash, But I have Never HTML&#8217;ed or C;C++; or Direct-X.<br />
Currently Looking for Work  Full time Part Time!,and Working on My Own 3-D Fantasy Movie.(1hr&amp; 45,Minutes)</p>
<p>e-Mail me &amp; I can send you My DemoReel of my 3-D Work!</p>
]]></content:encoded>
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	<item>
		<title>By: Glen</title>
		<link>http://www.2robots.com/2002/06/15/programming/comment-page-1/#comment-1250</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Tue, 30 Aug 2005 04:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=13#comment-1250</guid>
		<description>&lt;!-- spamk    : Comment text: &#039;We ended up with a technology demo (which is playable). I believe that it taught me more about programming than any other single class or project I have ever taken. Eventually, the code reached the point where we wanted to start adding additional features (like network play) which would require significant changes to the codebase. We decided that it would be better to do a re-write from scratch, using the knowledge we had gleamed from the project.

I only just came across this post, and i completely agree, i too wrote my own game(started before my study), and i believe it taught me most of my skills in C++. I went on to do extra study, and found that i had used all these patterns that i didn&#039;t even know existed in my game. :)

My only problem is im a useless artist so i have to keep getting other people to do my art, or *borrow* it from other games. 

I orignally wrote it in DirectX 8.0, but later i ported it to OpenGL and made a library of functions/stuff that i use now in all my projects. What they teach at Universities these days, you MUST supplement with your own achievements.

If anyone else, reads this then i say, go write your own game, it&#039;s worth it!&#039; matched ((holdem&#124;texas&#124;poker&#124;casino&#124;online&#124;gambl&#124;blackjack&#124;game&#124;free).*){2,} --&gt;



We ended up with a technology demo (which is playable). I believe that it taught me more about programming than any other single class or project I have ever taken. Eventually, the code reached the point where we wanted to start adding additional features (like network play) which would require significant changes to the codebase. We decided that it would be better to do a re-write from scratch, using the knowledge we had gleamed from the project.

I only just came across this post, and i completely agree, i too wrote my own game(started before my study), and i believe it taught me most of my skills in C++. I went on to do extra study, and found that i had used all these patterns that i didn&#039;t even know existed in my game. :)

My only problem is im a useless artist so i have to keep getting other people to do my art, or *borrow* it from other games. 

I orignally wrote it in DirectX 8.0, but later i ported it to OpenGL and made a library of functions/stuff that i use now in all my projects. What they teach at Universities these days, you MUST supplement with your own achievements.

If anyone else, reads this then i say, go write your own game, it&#039;s worth it!</description>
		<content:encoded><![CDATA[<p><!-- spamk    : Comment text: 'We ended up with a technology demo (which is playable). I believe that it taught me more about programming than any other single class or project I have ever taken. Eventually, the code reached the point where we wanted to start adding additional features (like network play) which would require significant changes to the codebase. We decided that it would be better to do a re-write from scratch, using the knowledge we had gleamed from the project.</p>
<p>I only just came across this post, and i completely agree, i too wrote my own game(started before my study), and i believe it taught me most of my skills in C++. I went on to do extra study, and found that i had used all these patterns that i didn't even know existed in my game. :)</p>
<p>My only problem is im a useless artist so i have to keep getting other people to do my art, or *borrow* it from other games. </p>
<p>I orignally wrote it in DirectX 8.0, but later i ported it to OpenGL and made a library of functions/stuff that i use now in all my projects. What they teach at Universities these days, you MUST supplement with your own achievements.</p>
<p>If anyone else, reads this then i say, go write your own game, it's worth it!' matched ((holdem|texas|poker|casino|online|gambl|blackjack|game|free).*){2,} --></p>
<p>We ended up with a technology demo (which is playable). I believe that it taught me more about programming than any other single class or project I have ever taken. Eventually, the code reached the point where we wanted to start adding additional features (like network play) which would require significant changes to the codebase. We decided that it would be better to do a re-write from scratch, using the knowledge we had gleamed from the project.</p>
<p>I only just came across this post, and i completely agree, i too wrote my own game(started before my study), and i believe it taught me most of my skills in C++. I went on to do extra study, and found that i had used all these patterns that i didn&#8217;t even know existed in my game. :)</p>
<p>My only problem is im a useless artist so i have to keep getting other people to do my art, or *borrow* it from other games. </p>
<p>I orignally wrote it in DirectX 8.0, but later i ported it to OpenGL and made a library of functions/stuff that i use now in all my projects. What they teach at Universities these days, you MUST supplement with your own achievements.</p>
<p>If anyone else, reads this then i say, go write your own game, it&#8217;s worth it!</p>
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