Archive for January, 2003

Ultimate Galactic Pandemonium

UGP 1 (the original) UGP started out as the “Undergraduate Game Project” at SUNY Buffalo. I originally went in to computer science because I wanted to make games. It wasn’t long before I became pretty annoyed at the fact that no one else in the university seemed to be interested at all, so I got [...]

UGP 3.0

UGP 3 Here are features which have already been added to UGP 3: Console Variables (CVAR). This allows users to alter game variables and settings from the console within the game. This will facilitate debugging, gameplay testing, and customization. will have the graphical capabilities of UPG 2. MIP-Mapping. Level-of-detail in texture maps decreases as objects [...]