Archive for January, 2003

Ultimate Galactic Pandemonium

UGP 1 (the original)
UGP started out as the “Undergraduate Game Project” at SUNY Buffalo. I originally went in to computer science because I wanted to make games. It wasn’t long before I became pretty annoyed at the fact that no one else in the university seemed to be interested at all, so I got together […]

UGP 3.0

UGP 3
Here are features which have already been added to UGP 3:

Console Variables (CVAR). This allows users
to alter game variables and settings from the console within the
game. This will facilitate debugging, gameplay testing, and
customization.

will have the graphical capabilities of UPG 2.

MIP-Mapping. Level-of-detail in texture maps decreases as […]