1/25/2003 @ 3:39 pm by Daniel Eisner
UGP 3
Here are features which have already been added to UGP 3:
- Console Variables (CVAR). This allows users
to alter game variables and settings from the console within the
game. This will facilitate debugging, gameplay testing, and
customization.
will have the graphical capabilities of UPG 2.
- MIP-Mapping. Level-of-detail in texture maps decreases as objects get further away.
- Alpha-Blending text. Text looks nicer.
- Skybox Rendering. 3-Dimensional backgrounds.
- Native Loading of 3D Studio files. Still buggy. Needs to be cleaned up.
- Console. A la Quake.
add at least the following features:
- Native Loading of .MD2 files
- Internal Native Graphics Format.
- Procedural Textures
- Playing avi/mpeg video
- MP3/OGG background music
- Compressed File support, to store all the data and graphics files
- Console Logging





