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	<title>Comments on: Amor MD2</title>
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	<link>http://www.2robots.com/2004/01/30/amor-md2/</link>
	<description>Inside the robot's brain</description>
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		<title>By: kde fedora user</title>
		<link>http://www.2robots.com/2004/01/30/amor-md2/comment-page-1/#comment-50267</link>
		<dc:creator>kde fedora user</dc:creator>
		<pubDate>Sun, 14 Sep 2008 05:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=24#comment-50267</guid>
		<description>i have neko, a cat, and the fedora version of amor. you get better ones with linux</description>
		<content:encoded><![CDATA[<p>i have neko, a cat, and the fedora version of amor. you get better ones with linux</p>
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		<title>By: Alities</title>
		<link>http://www.2robots.com/2004/01/30/amor-md2/comment-page-1/#comment-49467</link>
		<dc:creator>Alities</dc:creator>
		<pubDate>Wed, 09 Apr 2008 12:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=24#comment-49467</guid>
		<description>[...] left a comment on my amorMD2 page, asking if I had submitted it to KDE. It was a very timely answer, because I have been working [...]</description>
		<content:encoded><![CDATA[<p>[...] left a comment on my amorMD2 page, asking if I had submitted it to KDE. It was a very timely answer, because I have been working [...]</p>
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		<title>By: bobby</title>
		<link>http://www.2robots.com/2004/01/30/amor-md2/comment-page-1/#comment-40742</link>
		<dc:creator>bobby</dc:creator>
		<pubDate>Sun, 20 Jan 2008 17:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=24#comment-40742</guid>
		<description>Cant get amormd2 installed on ubuntu fiesty ,untar the file , ./configure get a error &quot;cant find x includes.Please check your installation and add the correct path&quot;.I then tried make &quot;no targets specified and no make file found&quot;</description>
		<content:encoded><![CDATA[<p>Cant get amormd2 installed on ubuntu fiesty ,untar the file , ./configure get a error &#8220;cant find x includes.Please check your installation and add the correct path&#8221;.I then tried make &#8220;no targets specified and no make file found&#8221;</p>
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		<title>By: 2 Robots &#187; Alities</title>
		<link>http://www.2robots.com/2004/01/30/amor-md2/comment-page-1/#comment-735</link>
		<dc:creator>2 Robots &#187; Alities</dc:creator>
		<pubDate>Fri, 10 Jun 2005 22:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=24#comment-735</guid>
		<description>[...] 8 pm: Robot TwoProgramming,  This Site,  Myself Alities  		Someone left a comment on my amorMD2 page, asking if I had submitted it to KDE. It was a very timely answer, because I have been working lately o [...]</description>
		<content:encoded><![CDATA[<p>[...] 8 pm: Robot TwoProgramming,  This Site,  Myself<br />
 Alities</p>
<p> 		Someone left a comment on my amorMD2 page, asking if I had submitted it to KDE. It was a very timely answer, because I have been working lately o [...]</p>
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		<title>By: Robot Two</title>
		<link>http://www.2robots.com/2004/01/30/amor-md2/comment-page-1/#comment-734</link>
		<dc:creator>Robot Two</dc:creator>
		<pubDate>Fri, 10 Jun 2005 22:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=24#comment-734</guid>
		<description>The reason I didn&#039;t submit it to KDE was twofold:
   1. I didn&#039;t have the time to continuously work on it (which is a requirement for inclusion)
   and
   2. The datafile are pretty big -- as much as a few MB for each character. At that size, you can&#039;t include too many characters without blowing the package size.

Lately though, I have been working on a new version of this program, with a completely new codebase, called Alities (as in &quot;personAlities.&quot; Since it will be free of the &quot;amor&quot; roots, it will not be locked into a limitted number of animation frames like amorMD2 is. Also, I currently have a plugin system working for Alities. There are 3 types of plugins:
     1. File format loaders. For example, MD2, or MD3, or U2k4
     2. Event Detection plugins. An example is the default plugin, which detects when windows move around on the screen. Other examples might be detecting system or network load, checking the weather, stock prices, etc.
     3. Behavior plugins. This is the behavior of the character. One example would be how the chracter behaves in amorMD2. Another example might be that the character jumps whenever a stock goes up, or ducks whenever it goes down. Yet another example might be that oe character will shoot-to-kill any other characters on the screen.

    Alities isn&#039;t ready for prime-time just yet. So far, the plugin model is working, as is most of the infrastructure. I have most of the MD2 plugin working, but still need to write the default &#039;detection&#039; and &#039;behavior&#039; plugins. Once those are done, and I have something worth taking screenshots of, I&#039;ll create a web page here about it, and maybe submit that to KDE for inclusion.

    One of the other capabilities of Alities will be an automated character download interface. I will be mirroring most of the characters which are freely distributable, and you can download them from within Alities itself. This will allow the Alities package to remain reasonably small (maybe I&#039;ll include one or two), but you can still easily get all the characters available. So far, I have about 200 Quake 2 characters and 157 Quake 3 characters.</description>
		<content:encoded><![CDATA[<p>The reason I didn&#8217;t submit it to KDE was twofold:<br />
   1. I didn&#8217;t have the time to continuously work on it (which is a requirement for inclusion)<br />
   and<br />
   2. The datafile are pretty big &#8212; as much as a few MB for each character. At that size, you can&#8217;t include too many characters without blowing the package size.</p>
<p>Lately though, I have been working on a new version of this program, with a completely new codebase, called Alities (as in &#8220;personAlities.&#8221; Since it will be free of the &#8220;amor&#8221; roots, it will not be locked into a limitted number of animation frames like amorMD2 is. Also, I currently have a plugin system working for Alities. There are 3 types of plugins:<br />
     1. File format loaders. For example, MD2, or MD3, or U2k4<br />
     2. Event Detection plugins. An example is the default plugin, which detects when windows move around on the screen. Other examples might be detecting system or network load, checking the weather, stock prices, etc.<br />
     3. Behavior plugins. This is the behavior of the character. One example would be how the chracter behaves in amorMD2. Another example might be that the character jumps whenever a stock goes up, or ducks whenever it goes down. Yet another example might be that oe character will shoot-to-kill any other characters on the screen.</p>
<p>    Alities isn&#8217;t ready for prime-time just yet. So far, the plugin model is working, as is most of the infrastructure. I have most of the MD2 plugin working, but still need to write the default &#8216;detection&#8217; and &#8216;behavior&#8217; plugins. Once those are done, and I have something worth taking screenshots of, I&#8217;ll create a web page here about it, and maybe submit that to KDE for inclusion.</p>
<p>    One of the other capabilities of Alities will be an automated character download interface. I will be mirroring most of the characters which are freely distributable, and you can download them from within Alities itself. This will allow the Alities package to remain reasonably small (maybe I&#8217;ll include one or two), but you can still easily get all the characters available. So far, I have about 200 Quake 2 characters and 157 Quake 3 characters.</p>
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	<item>
		<title>By: derrek</title>
		<link>http://www.2robots.com/2004/01/30/amor-md2/comment-page-1/#comment-712</link>
		<dc:creator>derrek</dc:creator>
		<pubDate>Tue, 07 Jun 2005 20:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://2robots.com/?p=24#comment-712</guid>
		<description>omg thats just too cool!  I like amor but the characters I kinda lame, nice for a little change, have to talked to KDE about maybe getting these things on the actualy release ? (assuming your the author)</description>
		<content:encoded><![CDATA[<p>omg thats just too cool!  I like amor but the characters I kinda lame, nice for a little change, have to talked to KDE about maybe getting these things on the actualy release ? (assuming your the author)</p>
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