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	<title>2 Robots &#187; Industry News</title>
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	<description>Inside the robot's brain</description>
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		<title>iPhone SDK: Correcting BREW and J2me</title>
		<link>http://www.2robots.com/2008/03/17/iphone-sdk-correcting-brew-and-j2me/</link>
		<comments>http://www.2robots.com/2008/03/17/iphone-sdk-correcting-brew-and-j2me/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 13:20:02 +0000</pubDate>
		<dc:creator>Daniel Eisner</dc:creator>
				<category><![CDATA[Cell Phones]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[brew]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>
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		<guid isPermaLink="false">http://www.2robots.com/2008/03/17/iphone-sdk-correcting-brew-and-j2me/</guid>
		<description><![CDATA[Apple seems to be getting a lot of negative press on its recent SDK announcement. Much of the criticism seems to focus around two issues: That not all functionality of the phone is accessable via the SDK, and that Apple controls the distribution method to the phone. I'll adress the second point first. Some perspective on the history of apps on cell phones will do a lot to put this in perspective, and see why these decisions were made as tradeoffs, and actually strengthen the position of the iPhone as a leader in custom applications.]]></description>
			<content:encoded><![CDATA[<p>Apple seems to be getting a lot of <a href="http://www.itwire.com/content/view/17159/1103/">negative</a> <a href="http://www.itwire.com/content/view/17159/1103/">press</a> on its recent SDK announcement. Much of the criticism seems to focus around two issues: That not all functionality of the phone is accessible via the SDK, and that Apple controls the distribution method to the phone. I&#8217;ll address the second point first. Some perspective on the history of apps on cell phones will do a lot to put this in perspective, and see why these decisions were made as tradeoffs, and actually strengthen the position of the iPhone as a leader in custom applications.</p>
<p>For a minute, put yourself in the mindset of a developer of phone software. Arguably, having developed applications which were sold on Verizon Wireless and other cell carriers, this is a bit easier for this author. As a developer then, and attempting to receive some sort of compensation for your work, it would seem that there are too many platforms to develop for, all of them bad for different reasons.</p>
<p>Qualcomm&#8217;s Binary Runtime Environment for Wireless (aka BREW) is used by several major wireless carriers. From a technical perspective, it is a C-based API, which means that the learning curve is slight for C programmers. The best thing it has going for it, though, is that there is a centralized game store and market place. In theory, developers post their applications and games up to Qualcomm&#8217;s website. Carriers look through those apps and choose which ones they want to sell to their customers. Customers have one place to go to buy apps (Verizon calls it &#8220;<a href="http://products.vzw.com/">Get It Now</a>&#8220;). For a developer, BREW sounds like a great model. You don&#8217;t need to worry about selling to end users, or billing, or packaging up your product and selling it in a store. Customers can go on their phone and see a list of every piece of software available to purchase. If they do buy yours, they get the price of your app added to their phone bills. Nice and simple. What could be wrong with this?</p>
<p>Well, as it turns out, carriers aren&#8217;t interested in providing, what is to them, low margin software to their customers. They want to be able to sell games and applications (and ringtones) mostly as a way to get customers to switch to their network, and buy their cellphones. Consequently, there is little or no incentive for a carrier to decide to actually carry the game you (the developer) posted to the Qualcomm web site. This is why if you have Verizon Wireless, almost all the games available from &#8220;Get It Now&#8221; are from either from a huge game studio like EA or Sony, or based on a popular TV Show or Movie. The carriers simply don&#8217;t want to be bothered by a plethora of developers for what they consider to be chump change.  As a developer, if the carrier doesn&#8217;t choose to carry you, you are out of luck. No way to get around them, no way to appeal, do not pass go, do not collect $200.</p>
<p>The other major platform for phone development is Java 2 Mobile Edition (AKA, J2me). This is the complete oposite end of the spectrum. Anyone can create a J2me app. When it first came out, J2me looked very promising. Like Java, which it is a subset of, software written in J2me could be run on any phone with Java support. Customers would be free to acquire software from any developer, anywhere on the planet &#8212; the carrier wouldn&#8217;t have complete control of the application pipe like in the BREW model. This would mean that developers have a much larger market of customers to sell to. Sounds like a good solution, right?</p>
<p>Unfortunately, while J2me was promised to be a great equalizer, this has turned out to be far from the reality. While BREW apps do require some amount of customization for each different handset it is released on, J2ME can vary even more greatly between them. Even different phone models released by the same manufacturer may not support the same J2me program! Because of the sheer number of phones and carriers which support J2me software, it is nearly impossible for a developer to write and test software on all of them. This means that any J2me application will only run on some subset of J2me phones.</p>
<p>Additionally, while the phone carriers cannot blockade access to their devices, developers must figure out how to get their product in front of customers. They must conduct marketing, figure out a billing model, and make sales individually to each customer. Applications are not digitally signed (as they are in BREW), so it becomes difficult for developers to prevent piracy of their product. Combined with the fact that most phones have a horrific user interface in general, and especially for installing J2me software, there are a series of significant barriers for selling J2me software which make it unpredictable to determine beforehand whether a product will succeed. This is a scenario that deters business-minded developers.</p>
<p>Of course, there is also the set of &#8220;Smart Phone&#8221; platforms, Palm-OS(now defunct), Windows Mobile, and Simbian. These each have their own sets of pros and cons. Certainly they have been successful targets for some developers, but for the purposes of this article we will say that the average user of  those phones are typically very different from the average user of a regular phone, and specifically of an iPhone.</p>
<p>This brings us to the iPhone SDK. Apple seems to have derived the strengths of the business models of both BREW and J2ME. All software will be digitally signed, and distributed centrally by Apple. The digital signatures work two ways: They protect the developer from customer piracy, and they protect the customer from mischievous developers. There will be a centralized list of applications, so users can easily browse through apps they might want to download or purchase, and billing will be handled by Apple, which allows developers to concentrate on what they should be: developing. Unlike BREW, Apple has taken a stance that encourages independent developers to target the iPhone. They will place lesser-known, less expensive, or even free applications up on their store right alongside the bigger market players. Like J2ME, developers don&#8217;t need to strike a special deal with each carrier in order to get their software into people&#8217;s hands.</p>
<p>So, with this perspective, what are people complaining about? That they <a href="http://www.engadgetmobile.com/2008/03/06/apple-to-disallow-sim-unlock-software-in-iphone-app-store/">can&#8217;t write software which unlocks</a> the iPhone.  That they can&#8217;t publish software which <a href="http://apple.slashdot.org/apple/08/03/11/1216211.shtml">curtails Apple&#8217;s own SDK or Safari web browser</a>. Make no mistake about this: those complaints are pure ridiculousness. While it is to their advantage to do so, Apple didn&#8217;t have to release an SDK at all. Looking at the leading established models of software development, BREW and J2me, we can see that the Apple model takes their strengths and leaves their weaknesses &#8212; for the benefit of all 3rd party developers, and especially the independent and open source developers! This should be self-evident by looking at who the people are who are making the complaints &#8212; unfortunately, as with all things Apple, the enormous hype machine of the Interwebs has distorted the picture.  Complaints are driven by &#8230;. <a href="http://www.iphonefaq.org/archives/9731">Sun</a> (founder of J2me, which Apple has no use for, and which will consequently suffer), Firefox (which, while a great desktop browser, wants to <a href="http://akamai.infoworld.com/article/08/02/29/Mozilla-in-talks-with-carriers-about-mobile-Firefox_1.html">get into the mobile space</a> <a href="http://www.appleinsider.com/articles/08/02/14/google_iphone_usage_shocks_search_giant.html">dominated by mobile Safari</a>) and Opera (struggling to be relevant in any market, desktop or mobile). Obviously, these complainers have motivations that are not entirely altruistic. (Note to avoid flamewar: this author is a huge desktop Firefox fan).</p>
<p>The second topic of complaint is that Apple won&#8217;t allow applications to run in the background, and they won&#8217;t allow voice-over-ip applications (like Skype) to run over the cell carrier (although running over Wi-Fi is fine). These really shouldn&#8217;t be the sore points they seem. From a developer&#8217;s perspective, there are certainly neat things one could do if allowed to run applications in the background (like an IM client, for example), which aren&#8217;t really practical otherwise. However, looking from a <a href="http://daringfireball.net/2008/03/one_app_at_a_time">holistic perspective</a>, some testers found that the battery would run dry in as little as four hours while running only basic background tasks. The radio and the CPU, when used actively, use a lot of power. This isn&#8217;t Apple&#8217;s fault &#8212; it&#8217;s a law of phsyics. And while I&#8217;m sure there are many people who would like to use Skype instead of their AT&amp;T phone minutes, I&#8217;m sure the average kindergarden student can figure out why Apple won&#8217;t allow voice-over-ip apps to run over the unlimitted data connection instead of using your talk minutes.</p>
<p>So, what can we conclude about Apple&#8217;s SDK decisions? Certainly, they studied the existing market and the development models. The solution they came up with, from a business sense, not only takes the best of what is out there, but also meshes extremely well with Apple&#8217;s existing iTunes one-stop-shop model for how they already handle music, TV shows, and movies. While some developers may have gripes about some of the policies of the SDK (background tasks, Sun, Opera), the limitations are in actuality completely reasonable.</p>
<p>While the ultimate success of custom apps on the iPhone will only be determined with time, it is certainly off to a good start. As a past independant software developer, I see all of Apple&#8217;s decisions on the SDK as smart moves (even the ones that aren&#8217;t the most convenient to me), and ultimately very good to the customer, while also being reasonable, fair, and enabling opportunity for the developer. The only ones who don&#8217;t like it are the big-name established businesses which this new model will disrupt.</p>
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		<title>SpaceX Launch Successful &#8230; Mostly</title>
		<link>http://www.2robots.com/2007/03/30/spacex-launch-successful-mostly/</link>
		<comments>http://www.2robots.com/2007/03/30/spacex-launch-successful-mostly/#comments</comments>
		<pubDate>Fri, 30 Mar 2007 13:51:27 +0000</pubDate>
		<dc:creator>Daniel Eisner</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Job]]></category>
		<category><![CDATA[Space]]></category>

		<guid isPermaLink="false">http://www.2robots.com/2007/03/30/spacex-launch-successful-mostly/</guid>
		<description><![CDATA[So, SpaceX launched their Falcon 1 rocket one day after my previous post. The Falcon 1 is a 2-stage, completely reusable rocket. On launch, the first stage worked flawlessly, getting the Falcon above the atmosphere. Unfortunately, The second stage was not able to completely get the Falcon 1's payload into orbit.]]></description>
			<content:encoded><![CDATA[<p>So, <a href="http://spacex.com/">SpaceX</a> launched their Falcon 1 rocket on <a href="http://www.2robots.com/2007/03/20/space-x-falxon-1-launch-scrubbed-for-yesterday-rescheduled-for-today/">March 20th</a>. The Falcon 1 is a 2-stage, completely reusable rocket. On launch, the first stage worked flawlessly, getting the Falcon above the atmosphere. Unfortunately, The second stage was not able to completely get the Falcon 1&#8242;s payload into orbit.</p>
<p>SpaceX <a href="http://spacex.com/video_gallery.php">broadcasted</a> the entire launch and flight via a live webcast. They had cameras mounted both at the launch platform, and on the rocket itself. When the first stage ran out of fuel, a pneumatic piston extended, kicking the second stage off the bottom of the rocket, and sending it hurtling back to Earth (a parachute allowed the first stage to fall back gracefully, and land in the ocean for recovery).</p>
<p>The second stage then lit up pushing the Falcon 1 even higher. Unfortunately, this is where the problems started. As the second stage started running low on fuel, the fuel began to slosh around inside the fuel tank. This caused the Falcon 1 to start rocking back and forth. This rocking got worse, and became a spin. Eventually, the motion was so bad that the fuel wasn&#8217;t going to the engine anymore &#8230; it was just bouncing around inside the fuel tank. At that point, the second stage engine died, and the Falcon 1 fell back to Earth, to be burned up in the atmosphere. It had gotten higher than the initial Space Shuttle orbit.</p>
<p>SpaceX considers this to be a successful launch: Other than the problem with gas bouncing around, everything else worked flawlessly. Their next launch will be their first commercial payload, in September. This will be the real test of their business model. While SpaceX has proven that they can get to space, the crux of their plan is that once the first and second stages of their rocket have fallen back to Earth, they can use them again. This isn&#8217;t a given &#8212; rockets are under enormous stress when they launch, and there is a good chance that they will be unusable after even 1 launch. However, if SpaceX is able to reuse their rockets as few as 4 or 5 times, there is a good chance that they can achieve their goal, which is to reduce launch costs by a factor of 10.</p>
<p>Read the official SpaceX report <a href="http://spacex.com/updates.php#demoflight_2_prelim_review_2">here</a>.</p>
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		<title>Dell Listens to Customers &#8212; now will they take action?</title>
		<link>http://www.2robots.com/2007/02/21/dell-listens-to-customers-now-will-they-take-action/</link>
		<comments>http://www.2robots.com/2007/02/21/dell-listens-to-customers-now-will-they-take-action/#comments</comments>
		<pubDate>Wed, 21 Feb 2007 16:13:27 +0000</pubDate>
		<dc:creator>Daniel Eisner</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.2robots.com/2007/02/21/dell-listens-to-customers-now-will-they-take-action/</guid>
		<description><![CDATA[Since being outpaced by HP in total sales, and knocked down from it's #1 spot in new computer sales, Dell has launched IdeaStorm, a website where users can suggest ways for Dell to make money better cater to its customers. This is actually a great site. You can create suggestions, and then vote on which suggestions you think are the best. With over 50,000 people voting so far, Dell gets a pretty good idea of what people are interested in, and can tune their product line accordingly.]]></description>
			<content:encoded><![CDATA[<p>The story of Dell and Linux is a long and complicated one. In the past, Dell has gone back and forth, for a brief time allowing you to purchase a computer without windows (presumably so you can install Linux on it at home), but mostly (and most recently) not.</p>
<p>Since being outpaced by HP in total sales, and knocked down from it&#8217;s #1 spot in new computer sales, Dell has launched <a href="http://www.dellideastorm.com/">IdeaStorm</a>, a website where users can suggest ways for Dell to <strike>make money</strike> better cater to its customers. This is actually a great site. You can create suggestions, and then vote on which suggestions you think are the best. With over 50,000 people voting so far, Dell gets a pretty good idea of what people are interested in, and can tune their product line accordingly.</p>
<p>Now here is the most interesting part; 4 out of the the top 5 suggestions are to load Open Source software on shipping Dell computers:</p>
<ol>
<li>Provide a Linux Multiboot option</li>
<li>Provide pre-installed Open Office</li>
<li>Provide Linux Singleboot for laptops</li>
<li>Ship with no OS</li>
<li>Install Firefox as the default web browser</li>
</ol>
<p>While this feedback does show how far Linux and other open source software has come in public awareness in the past few years, it should also come as a wakeup call to computer manufacturer: Try providing software to users that they actually want.</p>
<p>It&#8217;s worth noting that the next most-popular feedback Dell received is to stop pre-loading new computers with &#8220;crap-ware.&#8221; This is something that all current computer manufacturers are guilty of today, and if you&#8217;ve bought a new computer in the past few years you know what it means.</p>
<p>I don&#8217;t care how hip desktop search is in the media &#8212;  I&#8217;ve never (not even once) had the need for Google Desktop. Nor for any other program that wants to run in my system tray, or add menubars to my web browsers. The only thing these programs do is slow down my [brand new] computer, so it&#8217;s slow even before I install anything.</p>
<p>Dell (et all), if I want to install RealPlayer &#8212; I will! Besides the fact that it provides no useful function, I do not buy a computer so that you can pre-sell it&#8217;s hard disk to software vendors.</p>
<p>In case you&#8217;re wondering, I don&#8217;t let the dealer put their stickers on my car when I buy one either.</p>
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		<title>There Are Some Things Money Can&#8217;t Buy: Innovation</title>
		<link>http://www.2robots.com/2006/12/14/there-are-some-things-money-cant-buy-innovation/</link>
		<comments>http://www.2robots.com/2006/12/14/there-are-some-things-money-cant-buy-innovation/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 20:22:44 +0000</pubDate>
		<dc:creator>Daniel Eisner</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Hard Drive]]></category>
		<category><![CDATA[Job]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Storage]]></category>

		<guid isPermaLink="false">http://www.2robots.com/2006/12/14/there-are-some-things-money-cant-buy-innovation/</guid>
		<description><![CDATA[Something too prevalent in the marketplace today is the complete lack of innovation which seems to plague some companies. On the one hand, you have companies like Apple and Nintendo which truly bring something new to the table; from product packaging to human-electronic interfaces. On the other hand, you have companies like Dell and Sony who just keep pushing out more of the same. Yet, the latter seem more likely to hold big press events and tout their "next big thing." It seems as if they don't even know that their products are "me too's" instead of market leaders.]]></description>
			<content:encoded><![CDATA[<p>Something too prevalent in the marketplace today is the complete lack of innovation which seems to plague some companies. On the one hand, you have companies like Apple and Nintendo which truly bring something new to the table; from product packaging to human-electronic interfaces. On the other hand, you have companies like Dell and Sony who just keep pushing out more of the same. Yet, the latter seem more likely to hold big press events and tout their &#8220;next big thing.&#8221; It seems as if they don&#8217;t even know that their products are &#8220;me too&#8217;s&#8221; instead of market leaders.</p>
<p>Keep in mind that there are some items for which a large number of similar products is okay. A perfect example is in USB flash storage. There are dozens of products available, and they&#8217;re all basically the same &#8212; about the same size, the same range of storage, roughly the same speed, and even the same price, give or take. Just about the only thing you can really choose with a USB flash drive today is the color. This sort of market is generally known as a &#8220;commodity.&#8221; If you think about it, you can buy [and sell] USB flash storage about as easily as you can buy and sell just about anything. The individual products are completely interchangeable (and undifferentiated).</p>
<p>Then there are near-commodity products. These are items which are commodities, but don&#8217;t necessarily have to be. The only thing preventing one product from &#8220;breaking out&#8221; of the pack is a lack of innovation. Look at USB hard drives. They&#8217;re nearly identical, except for capacity. One brand is as good as another. But what if one company decided to put a headphone jack on theirs, and let you listen to any MP3&#8242;s you had stored without needing a computer? What if one came with bluetooth support, or wi-fi? For an extra $30 or so, that would be a pretty cool product, and I&#8217;d be likely to buy it instead of a &#8220;plain&#8221; one. Sadly, there doesn&#8217;t seem to be many companies who make USB hard drives with any imagination. I&#8217;m not sure what their executive management meetings are like &#8212; probably something along the lines of &#8220;Hey, these things seem to sell well, let&#8217;s sell some.&#8221;</p>
<p>There will always be commodity items, and near-commodity items, and that&#8217;s a good thing. Its what drives prices down. But let&#8217;s talk about the breakaway hits. Like, say, the Apple iPod. The iPod is really good for a bunch of reasons. It plays your existing music and movies. It provides a store where you can buy movies, music, and tv shows easily. You don&#8217;t feel like the iTunes store is trying to trick you or deceive you in any way &#8212; if you buy something there, you can watch/listen to it on your devices. The iPod itself is nice &#8212; good quality, small, and light.</p>
<p>There are certainly a lot of other personal music players out there, but the iPod sells better than its competitors because it is a better product &#8212; it was the definition of innovation when it was first released, and it continued to add new features as it went along (like video). Now, along comes Microsoft looking to compete with the iPod. So, they decide to develop a product now known as the Zune. Up until its launch, Steve Balmer has <a href="http://video.google.com/videoplay?docid=1654578128439093878&#038;q=zune">touted </a>the Zune as an iPod-killer. In other words, &#8220;better than an iPod.&#8221; In fact, Matt Jubelirer , the Microsoft project lead for Zune development, <a href="http://media.podtech.net/media/2006/10/PID_001298/Podtech_zunefinal.html">talked </a>at length about how innovative the Zune was. Microsoft spend millions upon millions of dollars in advertizing, got retail stores to feature it, and raved about their online store, and how the face of personal music players will be changed forever.</p>
<p>Then the Zune was released. Without making any judgments on how good the Zune is or whether you should get one, it only had one feature that was new: wi-fi support. OK, that sounds innovative. I can imagine lots of cool things I might be able to do with my music player over wifi! Yet, the only thing you can actually do is share a &#8220;preview&#8221; of your music files to people in the area, which expires after 3 days or 3 plays. And, even though the Zune sports this single, although crippled innovation, there are a multitude of things which it doesn&#8217;t do, many of which even &#8220;me too&#8221; music  players can: It won&#8217;t play your existing music, even if you bought it from Microsoft (!). It won&#8217;t let you subscribe to podcasts. It attaches DRM to your existing music. It&#8217;s bigger and heavier than most compareable music players. They have an online store which is difficult and confusing to use, with DRM rules which are not straightforward, and leave the user with the clear impression that they do not control the items they buy.</p>
<p>The strange part? After the Zune was released, Microsoft&#8217;s tune suddenly changed. Instead of touting how revolutionary and outstanding their new product was,  Bill Gates was calling it a &#8220;<a href="http://www.engadget.com/2006/11/18/gates-praises-ipod-labels-zune-a-modest-competitor/">modest competitor</a>&#8221; to the iPod. So, did management really have no idea that their product wasn&#8217;t really anything special? Most probably, of course they did, but they were hoping that if they pushed it hard enough, they would be able to sell anyway. And probably, it did sell better than it would have if they didn&#8217;t push it so hard. However, the thing that really starts hurting the manufacturer is that the next time they release a product (like, Zune 2.0), no one is going to pay attention to their marketing, even if it really can do what it advertises.</p>
<p>Even though Microsoft seems to be aware of the <a href="http://www.networkworld.com/news/2006/120606-microsoft-research.html">problem</a>, at least in theory, it hasn&#8217;t stopped them from releasing a long line of unremarkable products (any version of office or Windows, or the MSN search site, for example). So, why do things like this happen? Why do companies release &#8220;me too&#8221; products, when they themselves want to bring innovation as much (or probably more) than consumers want them to?</p>
<p>The real answer, of course, is complicated. Internal politics (Manager A wants Wi-Fi, but Manager B doesn&#8217;t. The compromise &#8212; Wi-fi goes in, but is limitted in scope). Counter-intuitive interests from business partners (Warner Music/RIAA, anyone?). Adversity to taking risks (&#8220;what if they don&#8217;t like it?&#8221;). Senior management who doesn&#8217;t understand the product or the target audience (cough, Steve Balmer).</p>
<p>The reality is that there are all some of the ungainly aspects of how big companies work &#8212; including at the &#8220;innovative&#8221; companies like Apple and Nintendo. The successful ones, however, are able to move past these issues, and focus on the one thing that differentiates them from their competition: What is it that the consumers want?</p>
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		<title>Best Buy Mobile &#8230; huh?</title>
		<link>http://www.2robots.com/2006/12/01/best-buy-mobile-huh/</link>
		<comments>http://www.2robots.com/2006/12/01/best-buy-mobile-huh/#comments</comments>
		<pubDate>Fri, 01 Dec 2006 16:12:26 +0000</pubDate>
		<dc:creator>Daniel Eisner</dc:creator>
				<category><![CDATA[Cell Phones]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Job]]></category>

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		<description><![CDATA[Best Buy opened up a "Best Buy Mobile" store in Manhattan recently. I was there a few days ago, and my first impressions were: "what are they thinking?"]]></description>
			<content:encoded><![CDATA[<p>Best Buy opened up a <a href="http://cellphones.engadget.com/2006/11/28/best-buy-mobile-opens-up-shop-in-new-york/">&#8220;Best Buy Mobile&#8221;</a> store in Manhattan recently. I was there a few days ago, and my first impressions were: &#8220;what are they thinking?&#8221;</p>
<p>First off, the mobile phone market is littered with big companies that tried to break into it (<a href="http://mobile.espn.go.com/">ESPN, anyone</a>?). Not to mention, that NYC is crowded with mobile phone stores. You can&#8217;t go two blocks without passing a Cingular/Spring/TMobile all-in-one shop. But the big thing is that &#8220;Best Buy Mobile&#8221; is right across the street from &#8220;Verizon at Best Buy.&#8221; This is one of those moves that makes you wonder which marketing genius thought it up. Best Buy has decided to steal business from &#8230; Best Buy.</p>
<p>This deal is one half of a <a href="http://www.twice.com/article/CA6391414.html">partnership</a> with <span class="copy">Carphone Warehouse, a UK-based phone retailer. Under the agreement, Best Buy will get to establish a &#8220;Geek Squad-like&#8221; service in the UK for IT consulting. So, upon further examination, it looks like Best Buy is humoring it&#8217;s UK partner in order to break into the European Market. Maybe it&#8217;s not such a bad move after all. Even if Best Buy Mobile fails to make any profit, IT consulting for consumers can be quite lucrative &#8212; possibly enough to compensate from a poorly thought-out US phone retail business.</span></p>
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		<title>Unbreakable, Unfakable, Cent-ual Linux</title>
		<link>http://www.2robots.com/2006/10/29/unbreakable-unfakable-cent-ual-linux/</link>
		<comments>http://www.2robots.com/2006/10/29/unbreakable-unfakable-cent-ual-linux/#comments</comments>
		<pubDate>Mon, 30 Oct 2006 04:26:15 +0000</pubDate>
		<dc:creator>Daniel Eisner</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Investment & Stocks]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Oracle]]></category>
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		<description><![CDATA[So of course, the financial news world is buzzing with Larry Ellison's announcement that Oracle will be selling their own flavor of Linux: Unbreakable Linux, which they freely admit will be pretty much stolen from Red Hat and sold for about half the price at the entry level. Here is why investors are wrong, and Red Hat really has nothing to worry about.]]></description>
			<content:encoded><![CDATA[<p>So of course, the financial news world is buzzing with Larry Ellison&#8217;s <a href="http://www.oracle.com/technologies/linux/index.html">announcement</a> that <a href="http://www.ecommercetimes.com/story/53902.html">Oracle will be selling their own flavor of Linux</a>: Unbreakable Linux, which they freely admit will be pretty much stolen from Red Hat and sold for about half the price at the entry level. The only real reason this has made the news at all is because investors more or less freaked out, dropping Red Hat stock by 25%.  In response, Red Hat has started an <a href="http://www.redhat.com/promo/unfakeable/">&#8220;Unfakable&#8221;</a> campaign to try to defend themselves.</p>
<p>Here is why investors are wrong, and Red Hat really has nothing to worry about.</p>
<p>First of all, whether Oracle&#8217;s goals are to support their customers running Oracle on Linux, or to undermine Red Hat,  the fact remains that Oracle really hasn&#8217;t been a player in the OS support business. More importantly, they don&#8217;t have a lot of experience contributing and working with the Open Source community. This is an area where personal contacts (like those built up by Red Hat since their inception) are the most important commodity.</p>
<p>You can go to lots of other web sites and read all about that sort of stuff, though. Want to know the real reason why Oracle won&#8217;t be stealing all of Red Hat&#8217;s business? Well, Oracle plans on taking Red Hat Enterprise Linux, stripping out all the logos (which is what Red Hat uses to  enforce their licensing), and sell it as a renamed product, for less money.</p>
<p>But, here&#8217;s the interesting part. <strong>You can get the same exact thing for free already!</strong> The <a href="http://www.centos.org/">CentOS</a> project exactly fits that description. They even provide all of Red Hat&#8217;s latest updates and security fixes, usually within hours of Red Hat releasing them. And yet, Red Hat is still around, despite the fact that this lower-cost competitor has been around for years. This shows that cost alone isn&#8217;t enough for customers to leave Red Hat, which is the critical hinge of Oracle&#8217;s strategy. Let&#8217;s not mention the not-very-well-thought-out logic that companies willing to pay for Oracle&#8217;s database software (which isn&#8217;t cheap) are not going to compromise on their Linux support just because of a few hundred dollar price savings.</p>
<p>Further, there are nothing but unknowns associated with switching to Oracle&#8217;s &#8220;Unbreakable&#8221; Linux. For example, they don&#8217;t support the full gamut of Red Hat products, like JBoss, GFS, or Directory Server. Companies requiring this functionality are out of luck, and would no longer have the option of even using them in the future. More importantly, given Oracle&#8217;s uncertainty with its Linux strategy in the past, who knows how long it&#8217;s going to be until they just scrap the whole product line, leaving their Linux customers who-knows-where? The smart CTO will stay away from this product offering.</p>
<p>So what does this news really mean? First, <a href="http://en.wikipedia.org/wiki/Larry_Ellison">Larry Ellison</a> is still unpredictable. Second, he seems to have some sort of grudge against Red Hat. And last, with their stock dropping 25% for no real reason, this is a good time to pick up some Red Hat options <img src='http://www.2robots.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Console Wars: The Fight for Developers is Something of a Myth</title>
		<link>http://www.2robots.com/2006/06/21/console-wars-the-fight-for-developers-is-something-of-a-myth/</link>
		<comments>http://www.2robots.com/2006/06/21/console-wars-the-fight-for-developers-is-something-of-a-myth/#comments</comments>
		<pubDate>Wed, 21 Jun 2006 11:56:22 +0000</pubDate>
		<dc:creator>Daniel Eisner</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[games]]></category>
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		<guid isPermaLink="false">http://www.2robots.com/2006/06/21/console-wars-the-fight-for-developers-is-something-of-a-myth/</guid>
		<description><![CDATA[When Microsoft released the XBox 360, they added a new feature to their online &#8220;live&#8221; service called &#8220;Live Arcade.&#8221; The idea behind the arcade is that smaller independent developers (&#8220;Indies&#8221;) can develop lower cost games, and market them at lower prices to consumers without having to get shelf space at the local GameStop. In principal, [...]]]></description>
			<content:encoded><![CDATA[<p>When Microsoft released the XBox 360, they added a new feature to their online &#8220;live&#8221; service called &#8220;Live Arcade.&#8221; The idea behind the arcade is that smaller independent developers (&#8220;Indies&#8221;) can develop lower cost games, and market them at lower prices to consumers without having to get shelf space at the local GameStop. In principal, this is a great idea, and it sounds quite helpful to startups or even the home hobbyist programmer.</p>
<p>For some of those paying attention, this might sound sort of familiar &#8212; in fact, it is almost exactly the same approach Verizon and Qualcomm used for handset-based games &#8212; the ones you play on your cell phone. What happened there was that, yes, in the first 6 months or so, just about anyone could produce a video game. However, as time went on, it became more and more expensive to produce games &#8212; not because of your own costs, but due to purchasing a development kit, paying for validation costs which go up regularly, and the increasing costs of attending developer conferences. That last one might sound like a luxury rather than a requirement, but the way things work in the phone software industry is very much like an Adventurer&#8217;s Club. You&#8217;re either a member or you&#8217;re not. And the gates to get your software actually listed on a phone are controlled by a very small number of individuals. Oh, and by the way, they won&#8217;t even tell you if they will carry your game until you&#8217;ve already eaten all of these costs.</p>
<p>As you can see, it&#8217;s not a very conductive environment for small or independent developer. And it&#8217;s not meant to be. Despite a lot of talk about how this deployment model &#8220;levels the playing field&#8221; for large and small developers, take a look at which companies are actually creating the games you might find on your phone. Typically, there are only a handful, and you wont find many you haven&#8217;t heard of: Konami, Sony, Jamdat (which is actually mostly owned by Verizon). Virtually no small developers. And why should there be? The phone companies would rather carry several games from one developer than one game each from multiple developers. The paperwork is simpler.</p>
<p>Let&#8217;s get back to the XBox 360. Microsoft is pushing the Indie developer thing much harder than Qualcomm ever did. OK then, where are all the games from these Indie developers? The 360 has been out for almost 8 months, and there are hardly any things to choose from. Microsoft has some <a href="http://arstechnica.com/journals/thumbs.ars/2006/6/20/4390">PR-speak</a> about the issue.</p>
<p>Well great! I&#8217;d like to develop games for the XBox! I&#8217;ve worked with Direct X before! I have some free time! Where can I get started? As long as I can make something good quality (which is a reasonable restriction), I can  expect to have a reasonable chance to get my game on there, right? Sorry, here&#8217;s Microsoft&#8217;s <a href="http://www.xbox.com/en-US/dev/regdev.htm">response</a>:</p>
<blockquote><p>&#8220;The The XBox RDP is open to established professional game development studios with a history of shipped titles and good industry references. If you represent a startup company, you may be considered if the team is made up of experienced individuals.&#8221;</p></blockquote>
<p>Does that sound like they&#8217;re encouraging Indie developers to you?</p>
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