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	<title>2 Robots &#187; bsa</title>
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		<title>BSA, MPAA, RIAA: Try again, but with data this time</title>
		<link>http://www.2robots.com/2008/06/24/bsa-mpaa-riaa-try-again-but-with-data-this-time/</link>
		<comments>http://www.2robots.com/2008/06/24/bsa-mpaa-riaa-try-again-but-with-data-this-time/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 22:07:50 +0000</pubDate>
		<dc:creator>Daniel Eisner</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bsa]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mpaa]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[riaa]]></category>

		<guid isPermaLink="false">http://www.2robots.com/?p=180</guid>
		<description><![CDATA[I'll admit it. When I was younger I used to pirate music, movies, games, and software. I was a poor high school and later college student. I had no money. I couldn't afford to buy those things. If I didn't find a way to get it for free, I just couldn't get it, period. It wasn't a question of wanting to pay or what the market thought was fair. I just didn't have any.

That was a while ago. Now I have a job. And I don't pirate any more. Partially, this is because I've been a software developer, and I see things more "from the other side." But mostly, its because I can. I have $50 to my name so that I can go out and buy that game I wanted, or the box set dvd's, or whatever (not to say I don't think they are overpriced).

That's why I've always thought that the piracy numbers given out by the movie (MPAA), music (RIAA), and software (BSA) industry groups have been complete garbage. I mean, Billions of dollars? Common, that's rediculous. Just because someone has pirated your software/song/movie doesn't mean they are willing to pay for it. That's always been my assertion, but of course I could never prove it.

Luckily, Russel Carrol, Director of Marketing at Reflexive (a PC game company) has done it for me. In <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17350">an article posted at Gamasutra</a>, he lays out a very data-driven and scientific analysis of the company's piracy rates both before and after taking steps which reduced piracy. Read the article. Really.

His conclusion: Only 1 in 1,000 pirates are actually willing to purchase the product.

Does it still seem <a href="http://www.techdirt.com/articles/20070318/223401.shtml">worth suing college kids</a>, guys?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll admit it. When I was younger I used to pirate music, movies, games, and software. I was a poor high school and later college student. I had no money. I couldn&#8217;t afford to buy those things. If I didn&#8217;t find a way to get it for free, I just couldn&#8217;t get it, period. It wasn&#8217;t a question of wanting to pay or what the market thought was fair. I just didn&#8217;t have any.</p>
<p>That was a while ago. Now I have a job. And I don&#8217;t pirate any more. Partially, this is because I&#8217;ve been a software developer, and I see things more &#8220;from the other side.&#8221; But mostly, its because I can. I have $50 to my name so that I can go out and buy that game I wanted, or the box set dvd&#8217;s, or whatever (not to say I don&#8217;t think they are overpriced).</p>
<p>That&#8217;s why I&#8217;ve always thought that the piracy numbers given out by the movie (MPAA), music (RIAA), and software (BSA) industry groups have been complete garbage. I mean, Billions of dollars? Common, that&#8217;s rediculous. Just because someone has pirated your software/song/movie doesn&#8217;t mean they are willing to pay for it. That&#8217;s always been my assertion, but of course I could never prove it.</p>
<p>Luckily, Russel Carrol, Director of Marketing at Reflexive (a PC game company) has done it for me. In <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17350">an article posted at Gamasutra</a>, he lays out a very data-driven and scientific analysis of the company&#8217;s piracy rates both before and after taking steps which reduced piracy. Read the article. Really.</p>
<p>His conclusion: Only 1 in 1,000 pirates are actually willing to purchase the product.</p>
<p>Does it still seem <a href="http://www.techdirt.com/articles/20070318/223401.shtml">worth suing college kids</a>, guys?</p>
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